Meh. I went to the PSP side. . . The only bad thing about the PSP is the load times.
Now if only sony would wise up and let the PSP Preload from the disk to your memory card. If I don't get a New PSP Slim I will Open Source My PSP.
I even sent stuff to sony attempting to get them to change how the PSP uses the Memory
Card -
Letter I sent Sony -
Quote:
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Originally Posted by Kilson
Message from Consumer:
Would it be possible for the psp to use the Memory Card as a cache for the current game in the umd?
The number one complaint about the PSP that I have is the constant loading during game play.
This is the only reason I can see for using an Open Firm ware. Improved Game Play.
Case in point one of my friends has 3.03 oe-c on his psp. This has cut down the constant loading
time on all of the games he plays.
He introduced me to Spectral Souls, on his psp which he plays from His Memory card which has almost no load times.
Where every action I take in the game is met with almost a three second pause.
We compared the loading times for different actions taken in the Game Spectral Souls, as it has the most profound difference in game performance.
My psp is less than a month old, while my friends is almost one year old.
Firm ware is 3.11 on my Psp and 3.03 OC-C on his
we both have a SanDisk Pro Duo 4 Gig Memory Stick.
Times are average from 10 timed sets
The largest time difference form our test was a .5 second spread. So Times should be Min Time -.5 Max Time+ .5
Action taken
Game Start
after psp logo
till main start screen
UMD- 31.3 seconds
Memory Card. - 11.3 seconds
From exit of Game loading Screen till active map
UMD- 7.7 seconds
Memory Card - 2.9 seconds
Entering Town from world map.
UMD- 19.8 seconds
Memory Card - 6.4 seconds
Entering Shop in town.
UMD- 20.5
Memory Card - 6.8
Exiting Shop returning to Town.
UMD- 21.2
Memory Card - 7
Return To World MAp
UMD- 7.6
Memory Card- 2.8
Entering Formation Screen from World Map
UMD- 16.5
Memory Card- 4.3
Entering Battle Map from Formation Screen.
Till map Starts. Random Map - Non Story Map- Free Battle Map-
UMD- 18.6
Memory Card - 6.3
Attacking - From Confirmation until attack animation starts.
UMD - 2.1
Memory Card- .3
Running this game off a Memory Card. is a 66% faster than from the UMD, Cutting this time out makes the game much more enjoyable. I want to play the games not watch the Disc Access flash every few seconds.
With larger Memory Cards now common, I would Like to see an option to set a Game Cache file - To hold Common graphics, animations and sounds, from the Game so they do not have to be streamed off the disk during paly.
Thank you .
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Grrr and sony was not responsive.
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